Design of a Computer Game that Has a Positive Effect on Motivation and Learning Outcomes in Mathematics Teaching
Abstract
This article proposes a set of design criteria for creating effective mathematical computer games that can meet the needs of all participants in the teaching process. It emphasizes the importance of designing computer games that achieve the educational goal, have clear rules, develop cognitive abilities, and are adapted to the students' age and abilities. The article also highlights the benefits of using well-designed mathematical computer games in education, including faster acquisition of knowledge, skills, and abilities in an interesting and acceptable way, leading to a more creative and modern teaching process. However, the study acknowledges some limitations, such as not considering the views of all stakeholders, not evaluating the effectiveness of specific games, and not exploring potential negative impacts of prolonged use of computer games on students' health and well-being. The proposed set of criteria provides a useful framework for designing educational games, but future research should explore the perspectives of a wider range of participants, evaluate the effectiveness of different games, and investigate the potential negative impacts of prolonged use.
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